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Cris Mastine Vice GM


Posts: 247 Join date: 2008-08-05
 | Subject: Re: finisher ... Wed Sep 03, 2008 11:02 am | |
| Well, I'll give you a little advice for now, get that Adrenaline up to.... 20  Then come see me, obviously you can go higher but 20 is a gfood place to make some basic finishers from |
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owencachia

Posts: 234 Join date: 2008-08-08 Age: 17 Location: Malta
 | Subject: Re: finisher ... Wed Sep 03, 2008 11:08 am | |
| ok chris till next season  |
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owencachia

Posts: 234 Join date: 2008-08-08 Age: 17 Location: Malta
 | Subject: Re: finisher ... Wed Sep 03, 2008 11:11 am | |
| adrenaline bonus can only be gained by rage stat in strength?? |
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Cris Mastine Vice GM


Posts: 247 Join date: 2008-08-05
 | Subject: Re: finisher ... Wed Sep 03, 2008 11:27 am | |
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Cris Mastine Vice GM


Posts: 247 Join date: 2008-08-05
 | Subject: Re: finisher ... Wed Sep 03, 2008 2:46 pm | |
| Replaced my Death Valley Driver... Pump Action Brainbuster (level 7) Points: 6 - Winning: 50% Damage: 77,13 - 411,33 Attack Bonus: 10 Bleeding % chance: 1 Required Adrenaline: 1010 Required Wrestler Status: Always Required Position: Groggy Level Progress: 26,47% |
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speedy boy

Posts: 301 Join date: 2008-08-14 Age: 22 Location: Romania
 | Subject: Re: finisher ... Wed Sep 03, 2008 2:51 pm | |
| u said upgrade my adrenaline gain to 20-25....no matter what,i will keep my GTS....but the other two?it will be worth it cancel them and start with new and stronger finishers if my adrenaline gain is 22 ,for example? |
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Cris Mastine Vice GM


Posts: 247 Join date: 2008-08-05
 | Subject: Re: finisher ... Wed Sep 03, 2008 2:55 pm | |
| Keep the other two for a while and level them while you raise the stamina. Multiply your adrenaline gain by 30 for now. Play with the numbers and see what suits you What are you looking for? Submission/Pin/DD? |
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speedy boy

Posts: 301 Join date: 2008-08-14 Age: 22 Location: Romania
 | Subject: Re: finisher ... Wed Sep 03, 2008 3:09 pm | |
| all my finishers are for pin...all my finishers are around 320 required adrenaline.....if i multiply 16 with 30,it means i can spend 480 adrenaline....but not for now...to say when i reach 25 adrenaline is it worth to put togheter another finisher(s)?that will mean 750 adrenaline that i can spend.....tell me your opinion...from my opinion i will make another 2 finishers when i reach level 25 of rage....is it a good idea to put this in work? |
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assassinhawk

Posts: 26 Join date: 2008-08-12
 | Subject: Re: finisher ... Wed Sep 03, 2008 8:07 pm | |
| Yeah, definitely get those adrenaline gains up. You've got to pump that stat up in order to get the finisher you want. For example, on my tech, I raise adrenaline EVERY TIME that I level up my strength. He won't do much damage on Direct Damage hits anyway, and I'd like him to be able to hit some big submission finishers and level them up. So, especially at the early stages, I've poured as many points as possible into Rage, so he can get his adrenaline up and get his finishers cooking. | Quote: | | all my finishers are for pin...all my finishers are around 320 required adrenaline.....if i multiply 16 with 30,it means i can spend 480 adrenaline....but not for now...to say when i reach 25 adrenaline is it worth to put togheter another finisher(s)?that will mean 750 adrenaline that i can spend.....tell me your opinion...from my opinion i will make another 2 finishers when i reach level 25 of rage....is it a good idea to put this in work? |
I would probably wait. Keep in mind that when you make a new finisher and replace an older one, you lose 20% of the executions. This can be a pretty big deal, as it will drop your finisher from level 10 to level 8, for example. No sense losing those executions more than you have to. Wait until it will make a big difference in your wrestler, and then do a new one. For my tech (similar to your speed) I did a finisher for 16 adrenaline gain, and will make a new one for about 28 adrenaline gain.
In other words, I think your plan is pretty wise. |
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speedy boy

Posts: 301 Join date: 2008-08-14 Age: 22 Location: Romania
 | Subject: Re: finisher ... Thu Sep 04, 2008 2:17 pm | |
| ok thanks a lot for your help mate |
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owencachia

Posts: 234 Join date: 2008-08-08 Age: 17 Location: Malta
 | Subject: Re: finisher ... Fri Sep 05, 2008 4:44 pm | |
| I'm really hating finishers right now... I would be winning... one mortal finisher and I lose |
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speedy boy

Posts: 301 Join date: 2008-08-14 Age: 22 Location: Romania
 | Subject: Re: finisher ... Fri Sep 05, 2008 5:46 pm | |
| yes,this happens to me often...but that is the way it is....to have a good wrestler we must have a good finisher as well |
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owencachia

Posts: 234 Join date: 2008-08-08 Age: 17 Location: Malta
 | Subject: Re: finisher ... Tue Sep 09, 2008 8:33 am | |
| i got adrenaline gain to 19... im training strength so i will give the strength points all to rage again and than tell me what to do chris  |
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speedy boy

Posts: 301 Join date: 2008-08-14 Age: 22 Location: Romania
 | Subject: Re: finisher ... Tue Sep 09, 2008 11:28 am | |
| it's easy mate... your adrenaline gain x 30....and then you make your finisher with total adrenaline that you have..u decide how to spend it,on damage or on atack bonus....it depends on your finisher's type |
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owencachia

Posts: 234 Join date: 2008-08-08 Age: 17 Location: Malta
 | Subject: Re: finisher ... Wed Sep 10, 2008 7:58 pm | |
| adrenaline gain is now 22  |
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