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 finisher ...

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speedy boy



Posts: 301
Join date: 2008-08-14
Age: 22
Location: Romania

PostSubject: Re: finisher ...   Wed Sep 24, 2008 2:00 pm

i sincerely say that you remake all of your finishers....The first two are too weak for you,espacialy if u say that u have 32 adrenaline gain...you can make a monster finisher with that adrenaline....and the first two are not so good...And the third one...isn't good either..in my opinion..Why did u put 27 on pin bonus if almost everybody knows that pin bonus is almost useless?if u wanted to make a pin finisher a pin bonus of 5 would be more than enough i say...atack bonus around 20...and at your level of rage you could make some nice finishers who can destroy us..trust me on that....anyway,wait for other opinions of the other wrestlers...but i tell you,u can make some really nice ones...good luck mate...

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assassinhawk



Posts: 26
Join date: 2008-08-12

PostSubject: Re: finisher ...   Wed Sep 24, 2008 6:31 pm

I agree with speedy...I'd probably go for 3 new finishers.

Given your adrenaline gain, I would probably aim for finishers that require something like 800 adrenaline. These will trigger fairly often, and will provide great power as well.

Also, I'd limit bleeding bonus, at least on one of the DD finishers. If you want to have one "bleeder," that would probably be okay, but otherwise I'd just spend 1-2% on bleeding and pump the rest into damage.
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Peacemaker



Posts: 35
Join date: 2008-08-14

PostSubject: Re: finisher ...   Wed Sep 24, 2008 11:37 pm

YOUR FINISHER MOVES

Endless Spin (level 6)
Points: 0 - Winning: 0%
Damage: 158,68 - 158,68 Attack Bonus: 10
Bleeding % chance: 2
Required Adrenaline: 840
Required Wrestler Status: Always
Required Position: Groggy
Level Progress: 1,25%





Pacifier (level Cool
Points: 0 - Winning: 0%
Damage: 158,68 - 158,68 Attack Bonus: 20
Bleeding % chance: 5,83
Required Adrenaline: 820
Required Wrestler Status: Always
Required Position: Stunned
Level Progress: 45,56%





Silencer (level 1)
Points: 6 - Winning: 50%
Damage: 81 - 108 Attack Bonus: 20
Pin Bonus: 5
Required Adrenaline: 850
Required Wrestler Status: Always
Required Position: Bent down
Level Progress: 58,18%



Are they good now? any advice is welcome Wink
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speedy boy



Posts: 301
Join date: 2008-08-14
Age: 22
Location: Romania

PostSubject: Re: finisher ...   Wed Sep 24, 2008 11:50 pm

yes,now they are pretty nice now...but they aren't pretty when will hit us Very Happy

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aziruf



Posts: 153
Join date: 2008-08-10
Location: Austria

PostSubject: Re: finisher ...   Mon Sep 29, 2008 2:42 pm

hmmm i'm a bit disappointed, the v1 was at lvl24, after i made the v2 of kenjoukaze, it's only lvl 13 ... should this really be 80% of the executions or is it a possible bug?
nonetheless, that's the improved version:

Kenjoukaze (level 13)
Points: 0 - Winning: 0%
Damage: 190,39 - 271,94
Attack Bonus: 20
Bleeding % chance: 1
Required Adrenaline: 680
Required Wrestler Status: Always
Required Position: Groggy
Level Progress: 83,04%

i started the dmg with 70 - 100

PS: first execution on speedy was legendary sunny
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speedy boy



Posts: 301
Join date: 2008-08-14
Age: 22
Location: Romania

PostSubject: Re: finisher ...   Mon Sep 29, 2008 2:45 pm

i saw that Very Happy i make experiments on me haa??? Mad i should of let your kenjoukaze where it was..it was better for me that way....

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aziruf



Posts: 153
Join date: 2008-08-10
Location: Austria

PostSubject: Re: finisher ...   Mon Sep 29, 2008 2:53 pm

feel proud to be the first one you was felled by the improved version of the kenjoukaze!
nah, i challanged you just we are close in stats, so i hoped for a long match, which is a guarantee that it hits Wink

sorry though for your headache Razz
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speedy boy



Posts: 301
Join date: 2008-08-14
Age: 22
Location: Romania

PostSubject: Re: finisher ...   Mon Sep 29, 2008 3:01 pm

don't worry...soon enough you will feel my Go to Sleep Very Happy if u haven't felt it before

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aziruf



Posts: 153
Join date: 2008-08-10
Location: Austria

PostSubject: Re: finisher ...   Mon Sep 29, 2008 6:14 pm

another additional information:
it was a great decision to upgrade the finisher ... it doesn't hit 2-5 times anymore, but just once, but then mostly legendary, allowing me to fell even people i used to lose against (e.g. the higher invitational guys...)
i'm shocked O.O
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Mr Wrestling II



Posts: 17
Join date: 2008-08-14

PostSubject: Re: finisher ...   Mon Sep 29, 2008 8:27 pm

i am looking at some adrenaline numbers in some of these moves and they look to be a bit high... the younger player wants to set them so they will hit often so you level them... later on the down the road then you can change them and still have levels to work with....setting the bar so high, they will not activate or level fast enough...ill get back on this......
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Mr Wrestling II



Posts: 17
Join date: 2008-08-14

PostSubject: Re: finisher ...   Thu Oct 02, 2008 5:31 pm

mr wrestling II open his arms ready to hit Mirip The Rock
with a violent Mongolian Chop!!
mr wrestling II grabs Mirip The Rock's neck
and crashes him on the mat after an half turn with a violent Neckbreaker Cutter!!
mr wrestling II presses opponent above head
runs and drops his oppenents head onto the turnbuckle executing MORTAL Eliminator!!
MIRIP THE ROCK IS BLEEDING!!
mr wrestling II tries a pinning maneuver



i wish the colour transfer would have happened here, would have helped make my points easier to see.

in starting the above scenario i was a colour blue , after hitting my finisher my colour turned yellow. just by executing the move it used up my stamina.

when i started setting up my player , the help thread i used was phantoms help thread, it included far more about setting up finishers.


setting up finishers with such high adrenaline count needs a couple of things high stamina and high attack bonus.

the high stamina is needed even after you have executed your move, if you have used it all up, he hits you with a good move your down for the 1,2 and 3.

high attack bonus is so your finisher doesn't get blocked. your stamina is spent with the attempt of the move so if you miss, you have then spent that and now an easy target...

The new help thread doesn't include this information, its only giving you calculations for the adrenaline... these are a couple other factors to include when making these moves.


the best advice i can give you , for those that have made higher finishers , watch your colour as the match progresses,see what effects these moves have on your player. upgrade stamina (ex mine is at 395 now) ,Damage Reducer and Stamina Reducer....

just a note, my highest finisher is 630 adrenaline cost
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Mr Wrestling II



Posts: 17
Join date: 2008-08-14

PostSubject: Re: finisher ...   Tue Oct 14, 2008 7:10 pm

please don't let the thread die on this, i know some have made changes to their fighter's , let us know whats happening with your moves so we can educate each other on this....
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aziruf



Posts: 153
Join date: 2008-08-10
Location: Austria

PostSubject: Re: finisher ...   Tue Oct 14, 2008 8:31 pm

well, after some time i have to say i hit my kenjoukaze v2 at least once a match, and then mostly hardcore or legendary, without status loss of myself ... it grows slower than before, but it definitely hit harder than the 2-4 times the old version hit together!
so i have to say, for myself it was a good decision to upgrade the finisher, but you are right that one should not do this too quickly (i did it when the move was 25, if i remember correctly o_O') and the adrenaline needed were twice of the old one (of course i upgraded the adrenaline gain beforehand)
well i'm a bit dizzy today, so sorry for a bit dizzy writing Razz
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aziruf



Posts: 153
Join date: 2008-08-10
Location: Austria

PostSubject: Re: finisher ...   Sat Oct 18, 2008 1:26 pm

another pro is, a legendary kenjoukaze let me beat peacemaker in an invitational today *weeee* cheers
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Mr Wrestling II



Posts: 17
Join date: 2008-08-14

PostSubject: Re: finisher ...   Sat Oct 18, 2008 3:27 pm

add bends and rolls dodging the a Back Toss, taking the initiative
add prepares the leg
and hits mr wrestling II with a violent Roundhouse Kick!!
add grabs mr wrestling IIs head
and jumps in the air landing on his back executing Mortal R K O!!
add lift mr wrestling II on to his shoulders
and slams him head first into the mat hooking the leg for the cover executing HardCore Picture Perfect!!
Referee starts counting...
....1....
....2....
mr wrestling II gets up and resolutely fights back
mr wrestling II tries a pinning maneuver
Referee starts counting...
....1....
....2....
....3....
MR WRESTLING II WINS THE MATCH AND DEFEATS ADD !!!!


This shows what happens when you don't have the stamina to execute what you have... he hits me with his best... then all i have to do is pin...i don't even have to execute a move
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