WCF: Wrestling Champions Federation

Welcome to the WCF Forum.
 
HomeHome  ­FAQFAQ  ­SearchSearch  ­MemberlistMemberlist  ­UsergroupsUsergroups  ­RegisterRegister  ­Log inLog in  
Post new topic   Reply to topicShare | 
 

 finisher ...

View previous topic View next topic Go down 
Goto page : 1, 2, 3, 4, 5  Next
AuthorMessage
aziruf



Posts: 153
Join date: 2008-08-10
Location: Austria

PostSubject: finisher ...   Sun Aug 31, 2008 6:13 am

... a topic that is well discussed in the official board as well ... just have a little question:

when is a finisher to be "upgraded", not meaning a lvl up, but when to create a new, stronger one that, of course, needs more adrenaline to be executed?

i'm asking this, because my regular direct damage finisher hits 2-6 times in a match, and is currently on lvl 14, fast rising ...
should i take advantage of the frequent use? and for how long? dmg right now is ~32-125

well, thanks in advance for an answer
Back to top Go down
View user profile
owencachia



Posts: 234
Join date: 2008-08-08
Age: 17
Location: Malta

PostSubject: Re: finisher ...   Sun Aug 31, 2008 9:24 am

Lol my best finisher does a 23 max lol
Back to top Go down
View user profile
owencachia



Posts: 234
Join date: 2008-08-08
Age: 17
Location: Malta

PostSubject: Re: finisher ...   Sun Aug 31, 2008 9:24 am

ok its still lvl 2:D
Back to top Go down
View user profile
Magicana



Posts: 81
Join date: 2008-08-10
Location: Australia

PostSubject: Re: finisher ...   Sun Aug 31, 2008 9:32 am

Ok my finishers aren't the best, but here it is:

Chokeslam (level Cool
Points: 1499,19 - Winning: 33%
Damage: 1,86 - 323,92 Attack Bonus: 25
Bleeding % chance: 0
Required Adrenaline: 644
Required Wrestler Status: Blu (55%)
Required Position: Groggy
Level Progress: 21,67%

Half Boston Crab (level 1)
Points: 1,68 - Winning: 7%
Damage: 15 - 30 Attack Bonus: 15
Submission Bonus: 48,6
Required Adrenaline: 965
Required Wrestler Status: Yellow (40%)
Required Position: Groggy
Level Progress: 80,00%

Sweet Chin Music (level 3)
Points: 109,44 - Winning: 16%
Damage: 113,38 - 113,38 Attack Bonus: 20
Bleeding % chance: 0
Required Adrenaline: 770
Required Wrestler Status: Always
Required Position: Bent down
Level Progress: 30,77%

Chokeslam hits the best, but also varies a LOT in the damage it does (Usually devastating or mortal, legendary more often than Hardcore, and rarely below devastating (Although it has hit light)). Half boston crab rarely comes into play, as the DD one's usually hit before it. Sweet Chin Music is always devastating Smile. When I start upping my adrenaline, I will probably move the Boston crab to grounded...

The only thing I can say about my finisher's is that the Chokeslam minimum damage is far too low.
Back to top Go down
View user profile
Alfsta
General Manager
General Manager


Posts: 24
Join date: 2008-08-04

PostSubject: Re: finisher ...   Sun Aug 31, 2008 9:38 am

Mine are:

Lock Of Pain (level 20)
Points: 587,44 - Winning: 8%
Damage: 22,22 - 37,03 Attack Bonus: 9,98
Submission Bonus: 31,49
Required Adrenaline: 849
Required Wrestler Status: Always
Required Position: Grounded

Heart Stopper (level 16)
Points: 1155,36 - Winning: 16%
Damage: 43,19 - 97,16 Attack Bonus: 29,4
Bleeding % chance: 32,4
Required Adrenaline: 665
Required Wrestler Status: Always
Required Position: Stunned

Perfection Personified (level 5)
Points: 25,97 - Winning: 7%
Damage: 204,08 - 272,1 Attack Bonus: 27
Bleeding % chance: 10
Required Adrenaline: 1475
Required Wrestler Status: Always
Required Position: Groggy
Back to top Go down
View user profile http://wcfforum.forumotion.net
owencachia



Posts: 234
Join date: 2008-08-08
Age: 17
Location: Malta

PostSubject: Re: finisher ...   Sun Aug 31, 2008 10:03 am

My Finishers are not very good i think...

Rush Hour (level 4)
Points: 532,28 - Winning: 28%
Damage: 6,8 - 20,41 Attack Bonus: 5
Bleeding % chance: 10
Required Adrenaline: 240
Required Wrestler Status: Blu (55%)
Required Position: Groggy
Level Progress: 29,29%

Rush Of Time (level 1)
Points: 290,36 - Winning: 34%
Damage: 16,2 - 21,6 Attack Bonus: 10
Bleeding % chance: 0
Required Adrenaline: 370
Required Wrestler Status: Orange (25%)
Required Position: Bent down
Level Progress: 85,45%

End Of August (level 2)
Points: 514,28 - Winning: 43%
Damage: 17,5 - 23,33 Attack Bonus: 10
Pin Bonus: 5
Required Adrenaline: 270
Required Wrestler Status: Red (10%)
Required Position: Stunned
Level Progress: 14,17%
Back to top Go down
View user profile
aziruf



Posts: 153
Join date: 2008-08-10
Location: Austria

PostSubject: Re: finisher ...   Sun Aug 31, 2008 11:49 am

hmmm don't really know if that answers my question ... :/
well mine are:

Kenjoukaze (level 14)
Points: 1784,57 - Winning: 23%
Damage: 32,65 - 125,12 Attack Bonus: 21,6
Bleeding % chance: 2
Required Adrenaline: 356
Required Wrestler Status: Always
Required Position: Groggy

Kaze-rana (level 3)
Points: 53,48 - Winning: 14%
Damage: 15 - 45 Attack Bonus: 25
Pin Bonus: 37,79
Required Adrenaline: 570
Required Wrestler Status: Always
Required Position: One wrestler is running
Level Progress: 3,08%
Back to top Go down
View user profile
Cris Mastine
Vice GM
Vice GM


Posts: 247
Join date: 2008-08-05

PostSubject: Re: finisher ...   Sun Aug 31, 2008 2:44 pm

I'm no guru when it comes to finishers... Mine are pretty messed up and will be addressed soon(ish)

Here are mine:

Bear Trap (level 15)
Points: 1090,08 - Winning: 16%
Damage: 125,93 - 377,74 Attack Bonus: 75,58
Pin Bonus: 10
Required Adrenaline: 650
Required Wrestler Status: Always
Required Position: Both wrestlers are running
Level Progress: 37,20%

Death Valley Driver (level 16)
Points: 575,4 - Winning: 10%
Damage: 58,76 - 264,37 Attack Bonus: 10,8
Bleeding % chance: 10,8
Required Adrenaline: 400
Required Wrestler Status: Always
Required Position: Running Opponent
Level Progress: 9,23%

Triangle Hold (level 17)
Points: 2825,75 - Winning: 25%
Damage: 10,78 - 107,96 Attack Bonus: 8,16
Submission Bonus: 22,04
Required Adrenaline: 645
Required Wrestler Status: Always
Required Position: Stunned
Level Progress: 49,26%

All I can really advise is that you increase your adrenaline to a decent level and then multiply that by 30 or 35... The number you are given is a good guide on how much adrenaline it should cost
Back to top Go down
View user profile
assassinhawk



Posts: 26
Join date: 2008-08-12

PostSubject: Re: finisher ...   Wed Sep 03, 2008 12:46 am

It all kind of hinges on how much adrenaline gain you have, from my experience.

From what I understand, a safe rule of thumb is that you can take your adrenaline gain and multiply it by 25 (or perhaps 30 like VGM suggests) and that tells you how high you should make your required adrenaline for your finisher.

In other words, my adrenaline gain is 40. Once I got to 40, actually, I stopped raising adrenaline and created new finishing moves. I made finishers with required adrenaline of about 1000 (40 x 25 = 1000), so that they would be as powerful as possible, but would still hit enough to be useful.

Since I'm a strength wrestler, I did all Direct Damage finishers, so I know a lot about those. [NOTE: I have another wrestler who uses Sub finishers though *SHH* so if you have any questions about those I can help as well). I try to play around with the damages and such, but recently I've been trying to set my attack bonus around 20-22, putting 1% on bleeding (unless you're specifically trying to get a move that will induce bleeding often), and then playing around with damages until I reach my maximum required adrenaline (1000, in my case).

That's just how I do it. But anyone who has been hit by the LEGENDARY Incendiary Bomb or the HARDCORE Back Alley Kill Shot knows it's a fairly effective approach Razz
Back to top Go down
View user profile
Cris Mastine
Vice GM
Vice GM


Posts: 247
Join date: 2008-08-05

PostSubject: Re: finisher ...   Wed Sep 03, 2008 9:09 am

My finishers will be tweaked in the near future, I helped Alfsta with his 'Perfection Personified' and I think we went for adrenaline x40!

It doesn't hitsuper often but when it does.... it does!
Back to top Go down
View user profile
speedy boy



Posts: 301
Join date: 2008-08-14
Age: 22
Location: Romania

PostSubject: Re: finisher ...   Wed Sep 03, 2008 9:28 am

those are my finishers....not as good as you guys but i handle this for the moment

Go To Sleep (level 9)
Points: 298,08 - Winning: 12%
Damage: 65,97 - 79,95 Attack Bonus: 4
Pin Bonus: 4
Required Adrenaline: 302
Required Wrestler Status: Always
Required Position: Groggy
Level Progress: 35,26%




The Most Electrifying Move You Ever Seen (level 2)
Points: 105,66 - Winning: 18%
Damage: 58,32 - 58,32 Attack Bonus: 5
Pin Bonus: 5
Required Adrenaline: 315
Required Wrestler Status: Always
Required Position: Stunned
Level Progress: 16,67%




Red Dogs Are Eating You (level 4)
Points: 72,81 - Winning: 9%
Damage: 40,81 - 68,03 Attack Bonus: 3
Bleeding % chance: 0
Required Adrenaline: 325
Required Wrestler Status: Always
Required Position: Bent down
Level Progress: 49,29%

for now my adrenaline gain is 16 but i hope i will increase it in the future to make some better finishers

Go to Sleep is the finisher who hits more often and i only get devastating and rarely goes pawerful or something like that....The only place i hit MORTAL with this finisher is sometimes in my stable matches,but not in my singles matches....Why,i don't know....
Back to top Go down
View user profile
Cris Mastine
Vice GM
Vice GM


Posts: 247
Join date: 2008-08-05

PostSubject: Re: finisher ...   Wed Sep 03, 2008 9:52 am

Speedy, if you increase your adrenaline gain to 20-25, that GTS would be pretty effective as the damages are close and it is only in low levels now.

You just need to wait for a while with those and then go for an upgrade.

I'm looking to upgrade my 'Bear Trap' but don't know if I should make another pin finisher hmmmm
Back to top Go down
View user profile
owencachia



Posts: 234
Join date: 2008-08-08
Age: 17
Location: Malta

PostSubject: Re: finisher ...   Wed Sep 03, 2008 10:03 am

Mine are disastrous I think... posted them already in the topic
Back to top Go down
View user profile
Cris Mastine
Vice GM
Vice GM


Posts: 247
Join date: 2008-08-05

PostSubject: Re: finisher ...   Wed Sep 03, 2008 10:27 am

Your only problem really August is that the damage is pretty low, what adrenaline gain do you have?

I can emulate finishers as I have a HWG account with one finisher spot free so tell me what you have and I can see what I can do
Back to top Go down
View user profile
owencachia



Posts: 234
Join date: 2008-08-08
Age: 17
Location: Malta

PostSubject: Re: finisher ...   Wed Sep 03, 2008 10:53 am

ummm....12 Sad
Back to top Go down
View user profile
 

finisher ...

View previous topic View next topic Back to top 
Page 1 of 5Goto page : 1, 2, 3, 4, 5  Next

Permissions of this forum:You cannot reply to topics in this forum
WCF: Wrestling Champions Federation :: Off Topic :: Help Section-
Post new topic   Reply to topic