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aziruf

Posts: 153 Join date: 2008-08-10 Location: Austria
 | Subject: finisher ... Sun Aug 31, 2008 6:13 am | |
| ... a topic that is well discussed in the official board as well ... just have a little question: when is a finisher to be "upgraded", not meaning a lvl up, but when to create a new, stronger one that, of course, needs more adrenaline to be executed? i'm asking this, because my regular direct damage finisher hits 2-6 times in a match, and is currently on lvl 14, fast rising ... should i take advantage of the frequent use? and for how long? dmg right now is ~32-125 well, thanks in advance for an answer |
|  | | owencachia

Posts: 234 Join date: 2008-08-08 Age: 17 Location: Malta
 | Subject: Re: finisher ... Sun Aug 31, 2008 9:24 am | |
| Lol my best finisher does a 23 max lol |
|  | | owencachia

Posts: 234 Join date: 2008-08-08 Age: 17 Location: Malta
 | Subject: Re: finisher ... Sun Aug 31, 2008 9:24 am | |
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|  | | Magicana

Posts: 81 Join date: 2008-08-10 Location: Australia
 | Subject: Re: finisher ... Sun Aug 31, 2008 9:32 am | |
| Ok my finishers aren't the best, but here it is: Chokeslam (level  Points: 1499,19 - Winning: 33% Damage: 1,86 - 323,92 Attack Bonus: 25 Bleeding % chance: 0 Required Adrenaline: 644 Required Wrestler Status: Blu (55%) Required Position: Groggy Level Progress: 21,67% Half Boston Crab (level 1) Points: 1,68 - Winning: 7% Damage: 15 - 30 Attack Bonus: 15 Submission Bonus: 48,6 Required Adrenaline: 965 Required Wrestler Status: Yellow (40%) Required Position: Groggy Level Progress: 80,00% Sweet Chin Music (level 3) Points: 109,44 - Winning: 16% Damage: 113,38 - 113,38 Attack Bonus: 20 Bleeding % chance: 0 Required Adrenaline: 770 Required Wrestler Status: Always Required Position: Bent down Level Progress: 30,77% Chokeslam hits the best, but also varies a LOT in the damage it does (Usually devastating or mortal, legendary more often than Hardcore, and rarely below devastating (Although it has hit light)). Half boston crab rarely comes into play, as the DD one's usually hit before it. Sweet Chin Music is always devastating  . When I start upping my adrenaline, I will probably move the Boston crab to grounded... The only thing I can say about my finisher's is that the Chokeslam minimum damage is far too low. |
|  | | Alfsta General Manager


Posts: 24 Join date: 2008-08-04
 | Subject: Re: finisher ... Sun Aug 31, 2008 9:38 am | |
| Mine are: Lock Of Pain (level 20) Points: 587,44 - Winning: 8% Damage: 22,22 - 37,03 Attack Bonus: 9,98 Submission Bonus: 31,49 Required Adrenaline: 849 Required Wrestler Status: Always Required Position: Grounded Heart Stopper (level 16) Points: 1155,36 - Winning: 16% Damage: 43,19 - 97,16 Attack Bonus: 29,4 Bleeding % chance: 32,4 Required Adrenaline: 665 Required Wrestler Status: Always Required Position: Stunned Perfection Personified (level 5) Points: 25,97 - Winning: 7% Damage: 204,08 - 272,1 Attack Bonus: 27 Bleeding % chance: 10 Required Adrenaline: 1475 Required Wrestler Status: Always Required Position: Groggy |
|  | | owencachia

Posts: 234 Join date: 2008-08-08 Age: 17 Location: Malta
 | Subject: Re: finisher ... Sun Aug 31, 2008 10:03 am | |
| My Finishers are not very good i think... Rush Hour (level 4) Points: 532,28 - Winning: 28% Damage: 6,8 - 20,41 Attack Bonus: 5 Bleeding % chance: 10 Required Adrenaline: 240 Required Wrestler Status: Blu (55%) Required Position: Groggy Level Progress: 29,29% Rush Of Time (level 1) Points: 290,36 - Winning: 34% Damage: 16,2 - 21,6 Attack Bonus: 10 Bleeding % chance: 0 Required Adrenaline: 370 Required Wrestler Status: Orange (25%) Required Position: Bent down Level Progress: 85,45% End Of August (level 2) Points: 514,28 - Winning: 43% Damage: 17,5 - 23,33 Attack Bonus: 10 Pin Bonus: 5 Required Adrenaline: 270 Required Wrestler Status: Red (10%) Required Position: Stunned Level Progress: 14,17% |
|  | | aziruf

Posts: 153 Join date: 2008-08-10 Location: Austria
 | Subject: Re: finisher ... Sun Aug 31, 2008 11:49 am | |
| hmmm don't really know if that answers my question ... :/ well mine are: Kenjoukaze (level 14) Points: 1784,57 - Winning: 23% Damage: 32,65 - 125,12 Attack Bonus: 21,6 Bleeding % chance: 2 Required Adrenaline: 356 Required Wrestler Status: Always Required Position: Groggy Kaze-rana (level 3) Points: 53,48 - Winning: 14% Damage: 15 - 45 Attack Bonus: 25 Pin Bonus: 37,79 Required Adrenaline: 570 Required Wrestler Status: Always Required Position: One wrestler is running Level Progress: 3,08% |
|  | | Cris Mastine Vice GM


Posts: 247 Join date: 2008-08-05
 | Subject: Re: finisher ... Sun Aug 31, 2008 2:44 pm | |
| I'm no guru when it comes to finishers... Mine are pretty messed up and will be addressed soon(ish) Here are mine: Bear Trap (level 15) Points: 1090,08 - Winning: 16% Damage: 125,93 - 377,74 Attack Bonus: 75,58 Pin Bonus: 10 Required Adrenaline: 650 Required Wrestler Status: Always Required Position: Both wrestlers are running Level Progress: 37,20% Death Valley Driver (level 16) Points: 575,4 - Winning: 10% Damage: 58,76 - 264,37 Attack Bonus: 10,8 Bleeding % chance: 10,8 Required Adrenaline: 400 Required Wrestler Status: Always Required Position: Running Opponent Level Progress: 9,23% Triangle Hold (level 17) Points: 2825,75 - Winning: 25% Damage: 10,78 - 107,96 Attack Bonus: 8,16 Submission Bonus: 22,04 Required Adrenaline: 645 Required Wrestler Status: Always Required Position: Stunned Level Progress: 49,26% All I can really advise is that you increase your adrenaline to a decent level and then multiply that by 30 or 35... The number you are given is a good guide on how much adrenaline it should cost |
|  | | assassinhawk

Posts: 26 Join date: 2008-08-12
 | Subject: Re: finisher ... Wed Sep 03, 2008 12:46 am | |
| It all kind of hinges on how much adrenaline gain you have, from my experience. From what I understand, a safe rule of thumb is that you can take your adrenaline gain and multiply it by 25 (or perhaps 30 like VGM suggests) and that tells you how high you should make your required adrenaline for your finisher. In other words, my adrenaline gain is 40. Once I got to 40, actually, I stopped raising adrenaline and created new finishing moves. I made finishers with required adrenaline of about 1000 (40 x 25 = 1000), so that they would be as powerful as possible, but would still hit enough to be useful. Since I'm a strength wrestler, I did all Direct Damage finishers, so I know a lot about those. [NOTE: I have another wrestler who uses Sub finishers though *SHH* so if you have any questions about those I can help as well). I try to play around with the damages and such, but recently I've been trying to set my attack bonus around 20-22, putting 1% on bleeding (unless you're specifically trying to get a move that will induce bleeding often), and then playing around with damages until I reach my maximum required adrenaline (1000, in my case). That's just how I do it. But anyone who has been hit by the LEGENDARY Incendiary Bomb or the HARDCORE Back Alley Kill Shot knows it's a fairly effective approach  |
|  | | Cris Mastine Vice GM


Posts: 247 Join date: 2008-08-05
 | Subject: Re: finisher ... Wed Sep 03, 2008 9:09 am | |
| My finishers will be tweaked in the near future, I helped Alfsta with his 'Perfection Personified' and I think we went for adrenaline x40! It doesn't hitsuper often but when it does.... it does! |
|  | | speedy boy

Posts: 301 Join date: 2008-08-14 Age: 22 Location: Romania
 | Subject: Re: finisher ... Wed Sep 03, 2008 9:28 am | |
| those are my finishers....not as good as you guys but i handle this for the moment Go To Sleep (level 9) Points: 298,08 - Winning: 12% Damage: 65,97 - 79,95 Attack Bonus: 4 Pin Bonus: 4 Required Adrenaline: 302 Required Wrestler Status: Always Required Position: Groggy Level Progress: 35,26% The Most Electrifying Move You Ever Seen (level 2) Points: 105,66 - Winning: 18% Damage: 58,32 - 58,32 Attack Bonus: 5 Pin Bonus: 5 Required Adrenaline: 315 Required Wrestler Status: Always Required Position: Stunned Level Progress: 16,67% Red Dogs Are Eating You (level 4) Points: 72,81 - Winning: 9% Damage: 40,81 - 68,03 Attack Bonus: 3 Bleeding % chance: 0 Required Adrenaline: 325 Required Wrestler Status: Always Required Position: Bent down Level Progress: 49,29% for now my adrenaline gain is 16 but i hope i will increase it in the future to make some better finishers Go to Sleep is the finisher who hits more often and i only get devastating and rarely goes pawerful or something like that....The only place i hit MORTAL with this finisher is sometimes in my stable matches,but not in my singles matches....Why,i don't know.... |
|  | | Cris Mastine Vice GM


Posts: 247 Join date: 2008-08-05
 | Subject: Re: finisher ... Wed Sep 03, 2008 9:52 am | |
| Speedy, if you increase your adrenaline gain to 20-25, that GTS would be pretty effective as the damages are close and it is only in low levels now. You just need to wait for a while with those and then go for an upgrade. I'm looking to upgrade my 'Bear Trap' but don't know if I should make another pin finisher hmmmm |
|  | | owencachia

Posts: 234 Join date: 2008-08-08 Age: 17 Location: Malta
 | Subject: Re: finisher ... Wed Sep 03, 2008 10:03 am | |
| Mine are disastrous I think... posted them already in the topic |
|  | | Cris Mastine Vice GM


Posts: 247 Join date: 2008-08-05
 | Subject: Re: finisher ... Wed Sep 03, 2008 10:27 am | |
| Your only problem really August is that the damage is pretty low, what adrenaline gain do you have? I can emulate finishers as I have a HWG account with one finisher spot free so tell me what you have and I can see what I can do |
|  | | owencachia

Posts: 234 Join date: 2008-08-08 Age: 17 Location: Malta
 | Subject: Re: finisher ... Wed Sep 03, 2008 10:53 am | |
| ummm....12  |
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