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aziruf

aziruf

Posts : 153
Join date : 2008-08-10
Location : Austria

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PostSubject: finisher ...   finisher ... Icon_minitimeSun Aug 31, 2008 12:13 am

... a topic that is well discussed in the official board as well ... just have a little question:

when is a finisher to be "upgraded", not meaning a lvl up, but when to create a new, stronger one that, of course, needs more adrenaline to be executed?

i'm asking this, because my regular direct damage finisher hits 2-6 times in a match, and is currently on lvl 14, fast rising ...
should i take advantage of the frequent use? and for how long? dmg right now is ~32-125

well, thanks in advance for an answer
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owencachia

owencachia

Posts : 234
Join date : 2008-08-08
Age : 27
Location : Malta

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeSun Aug 31, 2008 3:24 am

Lol my best finisher does a 23 max lol
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owencachia

owencachia

Posts : 234
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Age : 27
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PostSubject: Re: finisher ...   finisher ... Icon_minitimeSun Aug 31, 2008 3:24 am

ok its still lvl 2:D
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Magicana

Magicana

Posts : 81
Join date : 2008-08-10
Location : Australia

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeSun Aug 31, 2008 3:32 am

Ok my finishers aren't the best, but here it is:

Chokeslam (level Cool
Points: 1499,19 - Winning: 33%
Damage: 1,86 - 323,92 Attack Bonus: 25
Bleeding % chance: 0
Required Adrenaline: 644
Required Wrestler Status: Blu (55%)
Required Position: Groggy
Level Progress: 21,67%

Half Boston Crab (level 1)
Points: 1,68 - Winning: 7%
Damage: 15 - 30 Attack Bonus: 15
Submission Bonus: 48,6
Required Adrenaline: 965
Required Wrestler Status: Yellow (40%)
Required Position: Groggy
Level Progress: 80,00%

Sweet Chin Music (level 3)
Points: 109,44 - Winning: 16%
Damage: 113,38 - 113,38 Attack Bonus: 20
Bleeding % chance: 0
Required Adrenaline: 770
Required Wrestler Status: Always
Required Position: Bent down
Level Progress: 30,77%

Chokeslam hits the best, but also varies a LOT in the damage it does (Usually devastating or mortal, legendary more often than Hardcore, and rarely below devastating (Although it has hit light)). Half boston crab rarely comes into play, as the DD one's usually hit before it. Sweet Chin Music is always devastating Smile. When I start upping my adrenaline, I will probably move the Boston crab to grounded...

The only thing I can say about my finisher's is that the Chokeslam minimum damage is far too low.
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Alfsta
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Alfsta

Posts : 24
Join date : 2008-08-04

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeSun Aug 31, 2008 3:38 am

Mine are:

Lock Of Pain (level 20)
Points: 587,44 - Winning: 8%
Damage: 22,22 - 37,03 Attack Bonus: 9,98
Submission Bonus: 31,49
Required Adrenaline: 849
Required Wrestler Status: Always
Required Position: Grounded

Heart Stopper (level 16)
Points: 1155,36 - Winning: 16%
Damage: 43,19 - 97,16 Attack Bonus: 29,4
Bleeding % chance: 32,4
Required Adrenaline: 665
Required Wrestler Status: Always
Required Position: Stunned

Perfection Personified (level 5)
Points: 25,97 - Winning: 7%
Damage: 204,08 - 272,1 Attack Bonus: 27
Bleeding % chance: 10
Required Adrenaline: 1475
Required Wrestler Status: Always
Required Position: Groggy
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owencachia

owencachia

Posts : 234
Join date : 2008-08-08
Age : 27
Location : Malta

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeSun Aug 31, 2008 4:03 am

My Finishers are not very good i think...

Rush Hour (level 4)
Points: 532,28 - Winning: 28%
Damage: 6,8 - 20,41 Attack Bonus: 5
Bleeding % chance: 10
Required Adrenaline: 240
Required Wrestler Status: Blu (55%)
Required Position: Groggy
Level Progress: 29,29%

Rush Of Time (level 1)
Points: 290,36 - Winning: 34%
Damage: 16,2 - 21,6 Attack Bonus: 10
Bleeding % chance: 0
Required Adrenaline: 370
Required Wrestler Status: Orange (25%)
Required Position: Bent down
Level Progress: 85,45%

End Of August (level 2)
Points: 514,28 - Winning: 43%
Damage: 17,5 - 23,33 Attack Bonus: 10
Pin Bonus: 5
Required Adrenaline: 270
Required Wrestler Status: Red (10%)
Required Position: Stunned
Level Progress: 14,17%
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aziruf

aziruf

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeSun Aug 31, 2008 5:49 am

hmmm don't really know if that answers my question ... :/
well mine are:

Kenjoukaze (level 14)
Points: 1784,57 - Winning: 23%
Damage: 32,65 - 125,12 Attack Bonus: 21,6
Bleeding % chance: 2
Required Adrenaline: 356
Required Wrestler Status: Always
Required Position: Groggy

Kaze-rana (level 3)
Points: 53,48 - Winning: 14%
Damage: 15 - 45 Attack Bonus: 25
Pin Bonus: 37,79
Required Adrenaline: 570
Required Wrestler Status: Always
Required Position: One wrestler is running
Level Progress: 3,08%
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Cris Mastine
Vice GM
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Cris Mastine

Posts : 247
Join date : 2008-08-05

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeSun Aug 31, 2008 8:44 am

I'm no guru when it comes to finishers... Mine are pretty messed up and will be addressed soon(ish)

Here are mine:

Bear Trap (level 15)
Points: 1090,08 - Winning: 16%
Damage: 125,93 - 377,74 Attack Bonus: 75,58
Pin Bonus: 10
Required Adrenaline: 650
Required Wrestler Status: Always
Required Position: Both wrestlers are running
Level Progress: 37,20%

Death Valley Driver (level 16)
Points: 575,4 - Winning: 10%
Damage: 58,76 - 264,37 Attack Bonus: 10,8
Bleeding % chance: 10,8
Required Adrenaline: 400
Required Wrestler Status: Always
Required Position: Running Opponent
Level Progress: 9,23%

Triangle Hold (level 17)
Points: 2825,75 - Winning: 25%
Damage: 10,78 - 107,96 Attack Bonus: 8,16
Submission Bonus: 22,04
Required Adrenaline: 645
Required Wrestler Status: Always
Required Position: Stunned
Level Progress: 49,26%

All I can really advise is that you increase your adrenaline to a decent level and then multiply that by 30 or 35... The number you are given is a good guide on how much adrenaline it should cost
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assassinhawk

assassinhawk

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeTue Sep 02, 2008 6:46 pm

It all kind of hinges on how much adrenaline gain you have, from my experience.

From what I understand, a safe rule of thumb is that you can take your adrenaline gain and multiply it by 25 (or perhaps 30 like VGM suggests) and that tells you how high you should make your required adrenaline for your finisher.

In other words, my adrenaline gain is 40. Once I got to 40, actually, I stopped raising adrenaline and created new finishing moves. I made finishers with required adrenaline of about 1000 (40 x 25 = 1000), so that they would be as powerful as possible, but would still hit enough to be useful.

Since I'm a strength wrestler, I did all Direct Damage finishers, so I know a lot about those. [NOTE: I have another wrestler who uses Sub finishers though *SHH* so if you have any questions about those I can help as well). I try to play around with the damages and such, but recently I've been trying to set my attack bonus around 20-22, putting 1% on bleeding (unless you're specifically trying to get a move that will induce bleeding often), and then playing around with damages until I reach my maximum required adrenaline (1000, in my case).

That's just how I do it. But anyone who has been hit by the LEGENDARY Incendiary Bomb or the HARDCORE Back Alley Kill Shot knows it's a fairly effective approach Razz
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Cris Mastine
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Cris Mastine

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 3:09 am

My finishers will be tweaked in the near future, I helped Alfsta with his 'Perfection Personified' and I think we went for adrenaline x40!

It doesn't hitsuper often but when it does.... it does!
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speedy boy

speedy boy

Posts : 301
Join date : 2008-08-14
Age : 31
Location : Romania

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 3:28 am

those are my finishers....not as good as you guys but i handle this for the moment

Go To Sleep (level 9)
Points: 298,08 - Winning: 12%
Damage: 65,97 - 79,95 Attack Bonus: 4
Pin Bonus: 4
Required Adrenaline: 302
Required Wrestler Status: Always
Required Position: Groggy
Level Progress: 35,26%




The Most Electrifying Move You Ever Seen (level 2)
Points: 105,66 - Winning: 18%
Damage: 58,32 - 58,32 Attack Bonus: 5
Pin Bonus: 5
Required Adrenaline: 315
Required Wrestler Status: Always
Required Position: Stunned
Level Progress: 16,67%




Red Dogs Are Eating You (level 4)
Points: 72,81 - Winning: 9%
Damage: 40,81 - 68,03 Attack Bonus: 3
Bleeding % chance: 0
Required Adrenaline: 325
Required Wrestler Status: Always
Required Position: Bent down
Level Progress: 49,29%

for now my adrenaline gain is 16 but i hope i will increase it in the future to make some better finishers

Go to Sleep is the finisher who hits more often and i only get devastating and rarely goes pawerful or something like that....The only place i hit MORTAL with this finisher is sometimes in my stable matches,but not in my singles matches....Why,i don't know....
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Cris Mastine
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Cris Mastine

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 3:52 am

Speedy, if you increase your adrenaline gain to 20-25, that GTS would be pretty effective as the damages are close and it is only in low levels now.

You just need to wait for a while with those and then go for an upgrade.

I'm looking to upgrade my 'Bear Trap' but don't know if I should make another pin finisher hmmmm
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owencachia

owencachia

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 4:03 am

Mine are disastrous I think... posted them already in the topic
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Cris Mastine
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Cris Mastine

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 4:27 am

Your only problem really August is that the damage is pretty low, what adrenaline gain do you have?

I can emulate finishers as I have a HWG account with one finisher spot free so tell me what you have and I can see what I can do
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owencachia

owencachia

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 4:53 am

ummm....12 Sad
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Cris Mastine
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Cris Mastine

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 5:02 am

Well, I'll give you a little advice for now, get that Adrenaline up to.... 20 Very Happy

Then come see me, obviously you can go higher but 20 is a gfood place to make some basic finishers from
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owencachia

owencachia

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 5:08 am

ok chris till next season Razz
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owencachia

owencachia

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 5:11 am

adrenaline bonus can only be gained by rage stat in strength??
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Cris Mastine
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Cris Mastine

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 5:27 am

Rage indeed
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Cris Mastine
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Cris Mastine

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 8:46 am

Replaced my Death Valley Driver...

Pump Action Brainbuster (level 7)
Points: 6 - Winning: 50%
Damage: 77,13 - 411,33 Attack Bonus: 10
Bleeding % chance: 1
Required Adrenaline: 1010
Required Wrestler Status: Always
Required Position: Groggy
Level Progress: 26,47%
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speedy boy

speedy boy

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 8:51 am

u said upgrade my adrenaline gain to 20-25....no matter what,i will keep my GTS....but the other two?it will be worth it cancel them and start with new and stronger finishers if my adrenaline gain is 22 ,for example?
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Cris Mastine
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Cris Mastine

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 8:55 am

Keep the other two for a while and level them while you raise the stamina.

Multiply your adrenaline gain by 30 for now.

Play with the numbers and see what suits you

What are you looking for? Submission/Pin/DD?
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speedy boy

speedy boy

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 9:09 am

all my finishers are for pin...all my finishers are around 320 required adrenaline.....if i multiply 16 with 30,it means i can spend 480 adrenaline....but not for now...to say when i reach 25 adrenaline is it worth to put togheter another finisher(s)?that will mean 750 adrenaline that i can spend.....tell me your opinion...from my opinion i will make another 2 finishers when i reach level 25 of rage....is it a good idea to put this in work?
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assassinhawk

assassinhawk

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeWed Sep 03, 2008 2:07 pm

Yeah, definitely get those adrenaline gains up. You've got to pump that stat up in order to get the finisher you want. For example, on my tech, I raise adrenaline EVERY TIME that I level up my strength. He won't do much damage on Direct Damage hits anyway, and I'd like him to be able to hit some big submission finishers and level them up. So, especially at the early stages, I've poured as many points as possible into Rage, so he can get his adrenaline up and get his finishers cooking.

Quote :
all my finishers are for pin...all my finishers are around 320 required adrenaline.....if i multiply 16 with 30,it means i can spend 480 adrenaline....but not for now...to say when i reach 25 adrenaline is it worth to put togheter another finisher(s)?that will mean 750 adrenaline that i can spend.....tell me your opinion...from my opinion i will make another 2 finishers when i reach level 25 of rage....is it a good idea to put this in work?

I would probably wait. Keep in mind that when you make a new finisher and replace an older one, you lose 20% of the executions. This can be a pretty big deal, as it will drop your finisher from level 10 to level 8, for example. No sense losing those executions more than you have to. Wait until it will make a big difference in your wrestler, and then do a new one. For my tech (similar to your speed) I did a finisher for 16 adrenaline gain, and will make a new one for about 28 adrenaline gain.

In other words, I think your plan is pretty wise.
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speedy boy

speedy boy

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PostSubject: Re: finisher ...   finisher ... Icon_minitimeThu Sep 04, 2008 8:17 am

ok thanks a lot for your help mate
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