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owencachia

owencachia

Posts : 234
Join date : 2008-08-08
Age : 27
Location : Malta

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeFri Sep 05, 2008 10:44 am

I'm really hating finishers right now... I would be winning... one mortal finisher and I lose
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speedy boy

speedy boy

Posts : 301
Join date : 2008-08-14
Age : 31
Location : Romania

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeFri Sep 05, 2008 11:46 am

yes,this happens to me often...but that is the way it is....to have a good wrestler we must have a good finisher as well
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owencachia

owencachia

Posts : 234
Join date : 2008-08-08
Age : 27
Location : Malta

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeTue Sep 09, 2008 2:33 am

i got adrenaline gain to 19... im training strength so i will give the strength points all to rage again and than tell me what to do chris Very Happy
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speedy boy

speedy boy

Posts : 301
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Age : 31
Location : Romania

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeTue Sep 09, 2008 5:28 am

it's easy mate... your adrenaline gain x 30....and then you make your finisher with total adrenaline that you have..u decide how to spend it,on damage or on atack bonus....it depends on your finisher's type
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owencachia

owencachia

Posts : 234
Join date : 2008-08-08
Age : 27
Location : Malta

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeWed Sep 10, 2008 1:58 pm

adrenaline gain is now 22 Very Happy
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speedy boy

speedy boy

Posts : 301
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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeWed Sep 10, 2008 2:54 pm

yep..good to you...now i don't have time to train strenght yet...i have to boost my speed how much i can...
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owencachia

owencachia

Posts : 234
Join date : 2008-08-08
Age : 27
Location : Malta

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeSat Sep 13, 2008 3:18 am

My new finisher when i get enough money:

Name: Rush Hour
Type: Direct Damage
Position required: Groggy
Forced Position: Grounded
Damage: 50 - 75
Attack Bonus: 20
Bleeding Bonus %: 10
Adrenaline Cost: 675
Number of Executions:
Cost: 1294 Fantaeuros

kept the rush hour name... Is this good for a finisher??... adrenaline gain is 22 but maybe i should lower it cause it is the finisher that hits always
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speedy boy

speedy boy

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeSat Sep 13, 2008 5:39 am

its a little too much for your adrenaline gain...adren gain x 30 makes 660 maximum adrenaline cost....but u can make this finisher too but u risk to hit rarely until u raise more rage...
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owencachia

owencachia

Posts : 234
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Age : 27
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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeSat Sep 13, 2008 6:39 am

I will raise rage to 25 i think
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owencachia

owencachia

Posts : 234
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Age : 27
Location : Malta

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeSat Sep 13, 2008 8:46 am

right now the finisher is level 2 and its hitting devastating.... good right??
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speedy boy

speedy boy

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeFri Sep 19, 2008 1:40 pm

what are the most good positions for a finisher?3 of them....
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Magicana

Magicana

Posts : 81
Join date : 2008-08-10
Location : Australia

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeFri Sep 19, 2008 7:20 pm

owencachia wrote:
My new finisher when i get enough money:

Name: Rush Hour
Type: Direct Damage
Position required: Groggy
Forced Position: Grounded
Damage: 50 - 75
Attack Bonus: 20
Bleeding Bonus %: 10
Adrenaline Cost: 675
Number of Executions:
Cost: 1294 Fantaeuros

kept the rush hour name... Is this good for a finisher??... adrenaline gain is 22 but maybe i should lower it cause it is the finisher that hits always

If you took out the bleed bonus, that finisher would be much better!
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speedy boy

speedy boy

Posts : 301
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Age : 31
Location : Romania

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeTue Sep 23, 2008 2:18 pm

question for all of you....today i've remade my finishers because i reached 24 on rage and i will keep it this way long time....And i thought to put adrenaline cost around 700..is this a good idea?what do u think about this finishers for a wrestler like me?are they good?

Go To Sleep (level 6)

Points: 0
- Winning: 0%
Damage: 131,7 - 131,7 Attack Bonus: 20
Pin Bonus: 3
Required Adrenaline: 701
Required Wrestler Status: Always
Required Position: Groggy

Mama's Boy (level 3)

Points: 0-Winning: 0%
Damage: 93,21 - 93,21 Attack Bonus: 20
Pin Bonus: 4
Required Adrenaline: 698
Required Wrestler Status: Always
Required Position: Bent down

Red Dogs Are Eating You (level 1)
Points: 0- Winning: 0%
Damage: 86,4 - 129,6 Attack Bonus: 20
Pin Bonus: 3
Required Adrenaline: 700
Required Wrestler Status: Always
Required Position: Stunned

i am waiting your opinions....















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speedy boy

speedy boy

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeTue Sep 23, 2008 2:22 pm

i played a few matches but it seems that it doesn't hit too often..
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speedy boy

speedy boy

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Age : 31
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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeTue Sep 23, 2008 3:38 pm

should i increase more rage cause i see that my finishers don't work too well?
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aziruf

aziruf

Posts : 153
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Location : Austria

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeTue Sep 23, 2008 11:12 pm

right now i'm really not sure if i should update my kenjoukaze ... it hits quiet often, therefore lvl-up extremely quick, which raises its damage ...
and since i hit legendary the first time, it happens more frequently, at least a mortal a match ... o_O'
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assassinhawk

assassinhawk

Posts : 26
Join date : 2008-08-11

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeTue Sep 23, 2008 11:30 pm

Personally I'd want adrenaline gain of about 28 for those finishers. But after that, I'd leave them there. I think those are good for the time being, especially for a non-strength wrestler.

I've always been a fan of using a bigger spread between my min and max damage, so that the max damage will skyrocket as I continue to level it up. I like to have the ability to hit a monster finisher at times that will put the match on ice. But that's just my preference...

Azi: What is your adrenaline gain, and what are the stats on the finisher in question?
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aziruf

aziruf

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeWed Sep 24, 2008 12:00 am

right now its:

Kenjoukaze (level 22)
Points: 3285,26 - Winning: 22%
Damage: 60,43 - 231,6 Attack Bonus: 21,6
Bleeding % chance: 2
Required Adrenaline: 356
Required Wrestler Status: Always
Required Position: Groggy

with 21 adrenaline gain ... it hits so often, it's more like a trademark than a finisher, but it hits hard though Very Happy
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assassinhawk

assassinhawk

Posts : 26
Join date : 2008-08-11

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeWed Sep 24, 2008 12:15 am

aziruf wrote:
right now its:

Kenjoukaze (level 22)
Points: 3285,26 - Winning: 22%
Damage: 60,43 - 231,6 Attack Bonus: 21,6
Bleeding % chance: 2
Required Adrenaline: 356
Required Wrestler Status: Always
Required Position: Groggy

with 21 adrenaline gain ... it hits so often, it's more like a trademark than a finisher, but it hits hard though Very Happy

For what it's worth, I'd probably try to boost my adrenaline gain to 24, like speedy, and then put together a finisher that looks something like the following:

Min Damage: 50
Max Damage: 120
Attack Bonus: 20
Bleeding: 1%
Required Position: Gorggy
Forced Position: Stunned

Required Adrenaline: 660


Given that it will still be well-leveled, you'll probably be looking at a finisher that hits something like 165-400. That would be a great upgrade, I think.
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Peacemaker

Peacemaker

Posts : 35
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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeWed Sep 24, 2008 6:54 am

These are my finishers my adrenaline gain is 32 can someone give any advice please ?


YOUR FINISHER MOVES

Endless Spin (level 11)
Points: 1640,53 - Winning: 29%
Damage: 43,19 - 86,35 Attack Bonus: 10,8
Bleeding % chance: 10
Required Adrenaline: 420
Required Wrestler Status: Always
Required Position: Groggy
Level Progress: 46,19%





Pacifier (level 16)
Points: 2784,51 - Winning: 27%
Damage: 40,79 - 81,58 Attack Bonus: 23,33
Bleeding % chance: 10,8
Required Adrenaline: 400
Required Wrestler Status: Always
Required Position: Stunned
Level Progress: 5,77%





Silencer (level 1)
Points: 0 - Winning: 0%
Damage: 75 - 100 Attack Bonus: 10
Pin Bonus: 27
Required Adrenaline: 1000
Required Wrestler Status: Always
Required Position: Bent down
Level Progress: 82,73%
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speedy boy

speedy boy

Posts : 301
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Age : 31
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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeWed Sep 24, 2008 8:00 am

i sincerely say that you remake all of your finishers....The first two are too weak for you,espacialy if u say that u have 32 adrenaline gain...you can make a monster finisher with that adrenaline....and the first two are not so good...And the third one...isn't good either..in my opinion..Why did u put 27 on pin bonus if almost everybody knows that pin bonus is almost useless?if u wanted to make a pin finisher a pin bonus of 5 would be more than enough i say...atack bonus around 20...and at your level of rage you could make some nice finishers who can destroy us..trust me on that....anyway,wait for other opinions of the other wrestlers...but i tell you,u can make some really nice ones...good luck mate...
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assassinhawk

assassinhawk

Posts : 26
Join date : 2008-08-11

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeWed Sep 24, 2008 12:31 pm

I agree with speedy...I'd probably go for 3 new finishers.

Given your adrenaline gain, I would probably aim for finishers that require something like 800 adrenaline. These will trigger fairly often, and will provide great power as well.

Also, I'd limit bleeding bonus, at least on one of the DD finishers. If you want to have one "bleeder," that would probably be okay, but otherwise I'd just spend 1-2% on bleeding and pump the rest into damage.
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Peacemaker

Peacemaker

Posts : 35
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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeWed Sep 24, 2008 5:37 pm

YOUR FINISHER MOVES

Endless Spin (level 6)
Points: 0 - Winning: 0%
Damage: 158,68 - 158,68 Attack Bonus: 10
Bleeding % chance: 2
Required Adrenaline: 840
Required Wrestler Status: Always
Required Position: Groggy
Level Progress: 1,25%





Pacifier (level Cool
Points: 0 - Winning: 0%
Damage: 158,68 - 158,68 Attack Bonus: 20
Bleeding % chance: 5,83
Required Adrenaline: 820
Required Wrestler Status: Always
Required Position: Stunned
Level Progress: 45,56%





Silencer (level 1)
Points: 6 - Winning: 50%
Damage: 81 - 108 Attack Bonus: 20
Pin Bonus: 5
Required Adrenaline: 850
Required Wrestler Status: Always
Required Position: Bent down
Level Progress: 58,18%



Are they good now? any advice is welcome Wink
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speedy boy

speedy boy

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeWed Sep 24, 2008 5:50 pm

yes,now they are pretty nice now...but they aren't pretty when will hit us Very Happy
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aziruf

aziruf

Posts : 153
Join date : 2008-08-10
Location : Austria

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PostSubject: Re: finisher ...   finisher ... - Page 2 Icon_minitimeMon Sep 29, 2008 8:42 am

hmmm i'm a bit disappointed, the v1 was at lvl24, after i made the v2 of kenjoukaze, it's only lvl 13 ... should this really be 80% of the executions or is it a possible bug?
nonetheless, that's the improved version:

Kenjoukaze (level 13)
Points: 0 - Winning: 0%
Damage: 190,39 - 271,94
Attack Bonus: 20
Bleeding % chance: 1
Required Adrenaline: 680
Required Wrestler Status: Always
Required Position: Groggy
Level Progress: 83,04%

i started the dmg with 70 - 100

PS: first execution on speedy was legendary sunny
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